Scripts Built for the Qbox Framework

Qbox is what QBCore looks like after a decade of lessons: the same mental model, rebuilt on ox_lib, ox_inventory and oxmysql, with the dead weight removed. Scripts here target it natively rather than being QB resources with a compatibility shim bolted on.

Scripts Built for the Qbox Framework - Qbox Scripts

Scripts in this category

38 products
SALE
DRC Drugs V2: 10-Drug System for FiveM
Ten drugs, a progression system, four dealer locations and 50+ items, shipped as readable source so you can bend the economy to your city instead of the reverse.
$150.00 $44.99
NEW
Place Any Inventory Item in the World
Any inventory item can become a physical object in the world, which quietly turns evidence, dead drops and abandoned gear into things players find rather than describe.
$10.00
Rahe Boosting System: FiveM Car Theft
A structured car theft loop rather than a hotwire button: contracts, a hacking minigame, VIN scratching, a buyer, and enough police tension to make it worth doing.
$30.00
Full Custom Qbox Framework for FiveM
A Qbox city with the parts nobody enjoys building: custom HUD and chat theme, vehicle rental, boombox with playlists, and a diving job with levels to chase.
$25.00
NEW
Free Crew Heist Script for FiveM Servers
A crew heist you can run tonight for nothing: intercept the truck, work the job, split the take. Full version, not a trial.
FREE
Rahe Speakers System: FiveM Audio Script
Placeable speakers with real distance falloff, so a house party is something you hear from the next street rather than something you are told about in chat.
$20.00
QBCore Framework V8: FiveM Server Build
Aimed at owners opening a serious city: premium scripts and custom jobs assembled and configured, not a resources folder and a wish of luck.
$110.00
Smash N Grab 2.0: FiveM Vehicle Looting
Every parked NPC car becomes a small decision: configurable loot, configurable odds, and enough risk to make petty crime worth roleplaying.
$9.99
Lootable NPC Bodies for FiveM Servers
Loot tables per ped group and per model, an export so your own scripts can set a drop for one specific entity, and the option to drop on ragdoll as well as death.
$9.00
SALE
Brake Overheating Script for FiveM
Brakes heat up, glow, and start to fade, so a long pursuit costs something and the brake upgrade in your mechanic shop finally has a reason to be on the menu.
$9.00 $7.29
FiveM Drift Tires & Car Lift Pack
Convert almost any car to drift setup, plus a working lift for the shop floor, so the mechanic bay looks like a garage and not a parking space.
$20.00
ESX Framework V2: Full FiveM Server
An ESX Legacy base with the weight system, ox_inventory, multicharacter, spawn selector and phone already agreeing with each other rather than fighting.
$100.00
QBCore Framework V3: FiveM Server Build
EUP, new maps and custom vehicles on top of the V2 base, with eye targeting wired through most scripts and the Cayo Perico job set already in place.
$80.00
JG Mechanic Script: FiveM Tuning & Repair
Tuning with DLC parts and camera previews, plus repair as something a mechanic performs rather than a menu the owner clicks, which is what gives the job a reason to exist.
$30.00
Detective Tools: FiveM Body Investigation
Examine a body and learn when, how and where it was hit, which turns a shooting from an argument in chat into something EMS and detectives can actually work.
$9.00
Free FiveM OBD Car Diagnostic Device
Plug in, read the fault codes, then quote the customer. Gives mechanic roleplay the diagnosis step it usually skips, and it costs nothing.
FREE
KuzQuality Hideouts 2.0 for FiveM
Buyable hideouts scattered across the map with storage inside, so a crew has somewhere to keep things that is not the boot of a car they might lose.
$10.00
NEW
WAIS HUD V6: Customisable FiveM HUD
Eleven status bar styles, six animated speedometers and per-player colour control, so your server's most-screenshotted UI does not look like everyone else's.
$25.00
Realistic Offroad Physics for FiveM
Terrain that actually resists you, so a sports car stops taking the mountain pass at 120 and your 4x4 owners get a reason to have bought one.
$20.00
SALE
QBCore V7 NoPixel 4.0 Style FiveM Server
The NoPixel 4.0 look and systems on a current QBCore base, with custom jobs, robberies, vehicles and interiors already agreeing with each other.
$160.00 $110.00
QBCore Framework V1: Full FiveM Server
The entry point to the QBCore build line: a full qb-core server with custom scripts already integrated, so your first restart has a working city rather than a framework.
$60.00
Free FiveM Bike Jump Ability Script
Hop a bicycle over a kerb instead of stopping at one. Standalone, free, and quietly one of the best things you can do for courier and stunt roleplay.
FREE
Full FiveM Drugs Package: Grow & Sell
Processing at 17 real map locations instead of a teleport into a shell, plus street sales through the boot of your car with peds that sometimes rob you.
$12.00
QBCore Framework V4: FiveM Server Build
Built on a current qb-core base rather than an aging fork, which is the difference between inheriting a server and inheriting somebody's unpatched exploits.
$100.00

Why servers move to Qbox

QBCore grew by accretion. Qbox is a deliberate rebuild of the same idea on a maintained foundation, using ox_lib for UI and callbacks, ox_inventory for items and oxmysql for the database layer, with typed exports and a state-bag approach that keeps client and server honest. For a server owner the practical wins are fewer mystery desyncs, a smaller surface for exploits, and dependencies that are actually maintained.

The compatibility layer, and what it does not cover

Qbox keeps QBCore compatibility on purpose, so the majority of QB resources start and run without edits. That is a migration aid rather than a promise. What tends to break:

  • Resources that call internal qb-core functions rather than the exported API.
  • Anything assuming qb-inventory's item schema when Qbox runs ox_inventory.
  • Scripts that write directly to the players table instead of going through the framework.

A native Qbox script skips all three by construction, which is the argument for buying one rather than porting a QB resource yourself.

Migrating a live server

The order that survives contact with players: stand up a second server on Qbox with your database restored to it, move resources across in dependency order (framework, inventory, target, then everything else), and run a small group through a full session before you announce anything. Inventory migration is the step that eats the week, because item names, metadata and stack rules differ between qb-inventory and ox_inventory, and the mapping has to be written once, carefully, rather than fixed live.

Buying for a server that is mid-move

If you are between frameworks, prefer scripts whose product page lists both QBCore and Qbox. Everything in this collection states its framework support explicitly, and orders arrive by email minutes after checkout so you can test against both stacks the same evening.

Frequently asked questions

What is Qbox and how is it different from QBCore?

Qbox is a maintained fork of QBCore rebuilt on the ox stack: ox_lib, ox_inventory and oxmysql, with typed exports and state bags. It keeps the same mental model and deliberate QBCore compatibility, but replaces the aging internals that cause most desync and exploit problems.

Can I run my existing QBCore scripts on Qbox?

Most of them, yes. The compatibility layer is intentional. Scripts that call internal qb-core functions directly, assume qb-inventory's item schema, or write straight to the players table are the ones that need work.

Do Qbox scripts need ox_lib and ox_inventory?

Native Qbox resources generally assume ox_lib and ox_inventory, since that is the stack Qbox is built on. Both are free and open. The dependency list on each product page is authoritative for that script.

Is it worth migrating an established server to Qbox?

It depends on what is hurting. If your pain is desyncs, exploits and unmaintained dependencies, the rebuild pays for itself. If your QBCore server is stable and your resources are current, the migration cost, which is mostly inventory item mapping, may not be worth it yet.