KuzQuality

KuzQuality builds the small stuff, and that is meant as a compliment. Ped looting, placeable items, brake temperature, drift smoke, detective tools: mechanics that change how a moment feels rather than how your economy works.

Scripts in this category

13 products
NEW
Place Any Inventory Item in the World
Any inventory item can become a physical object in the world, which quietly turns evidence, dead drops and abandoned gear into things players find rather than describe.
$10.00
Smash N Grab 2.0: FiveM Vehicle Looting
Every parked NPC car becomes a small decision: configurable loot, configurable odds, and enough risk to make petty crime worth roleplaying.
$9.99
Lootable NPC Bodies for FiveM Servers
Loot tables per ped group and per model, an export so your own scripts can set a drop for one specific entity, and the option to drop on ragdoll as well as death.
$9.00
SALE
Brake Overheating Script for FiveM
Brakes heat up, glow, and start to fade, so a long pursuit costs something and the brake upgrade in your mechanic shop finally has a reason to be on the menu.
$9.00 $7.29
FiveM Drift Tires & Car Lift Pack
Convert almost any car to drift setup, plus a working lift for the shop floor, so the mechanic bay looks like a garage and not a parking space.
$20.00
Detective Tools: FiveM Body Investigation
Examine a body and learn when, how and where it was hit, which turns a shooting from an argument in chat into something EMS and detectives can actually work.
$9.00
Free FiveM OBD Car Diagnostic Device
Plug in, read the fault codes, then quote the customer. Gives mechanic roleplay the diagnosis step it usually skips, and it costs nothing.
FREE
KuzQuality Hideouts 2.0 for FiveM
Buyable hideouts scattered across the map with storage inside, so a crew has somewhere to keep things that is not the boot of a car they might lose.
$10.00
Realistic Offroad Physics for FiveM
Terrain that actually resists you, so a sports car stops taking the mountain pass at 120 and your 4x4 owners get a reason to have bought one.
$20.00
Free FiveM Bike Jump Ability Script
Hop a bicycle over a kerb instead of stopping at one. Standalone, free, and quietly one of the best things you can do for courier and stunt roleplay.
FREE
Cocaine Production Script for FiveM
Drug production as a place players travel to and a process they work through, rather than an item that becomes a better item when you stand still for eight seconds.
$15.00
Free Drift Smoke Effects for FiveM
Thicker, more visible tyre smoke, because a drift event with stock GTA smoke looks like nothing is happening. Free, and a full version.
FREE
Animation Suggestions Script for FiveM
One keybind plays whatever fits the moment: leaning on the bar you are standing at, sitting on the wall behind you, inspecting the open bonnet in front of you.
$8.00

The case for small mechanics

Big systems get bought first: a drug empire, a garage stack, a full framework. But what players actually remember is texture. The fact that a body can be examined. That a dropped item exists in the world. That hard braking has a consequence. Those are cheap to add, safe to install on a running server, and they compound. Ten small mechanics make a city feel handmade in a way one more job script never does.

What runs through this catalogue

Four habits show up repeatedly in KuzQuality's work:

  • Standalone first. Most resources here need no framework at all, with ESX, QBCore and Qbox support layered on when the mechanic touches money or jobs.
  • Exports for other scripts. Several expose functions so your own resources can drive them, such as setting a loot table for a specific ped, which is what turns a script into a building block.
  • Cheap while idle. These are mechanics that sit at zero until something happens, then cost a fraction of a millisecond while it does.
  • Configuration over assumption. Loot tables, odds, timings and locations are config values rather than hardcoded decisions about how your city works.

Where these fit on a live server

This is the safest category to install into a running city, because nothing here owns your economy. A looting script, a physics tweak or an animation system can go on mid-week, and if you dislike it you remove the ensure line and nothing else notices. That makes it the right place to experiment.

Buying

Every KuzQuality item here is delivered by email minutes after checkout, with the compatibility and dependency list stated on the product page before you pay.

Frequently asked questions

Do KuzQuality scripts need a framework?

Most are standalone and run without one, adding ESX, QBCore and Qbox support where the mechanic touches money, items or jobs. Each product page states its own compatibility.

Is it safe to add these to a live server?

This is the safest category to install into a running city, because these mechanics do not own your economy or your database schema. Add one per restart, watch its resource cost for a session, then move on.

Can I drive these scripts from my own resources?

Several expose exports for exactly that, such as setting a custom loot table for a specific entity. The product page lists what a given script exposes.

Do these affect server performance?

They are built to idle at effectively nothing and cost a fraction of a millisecond only while active. As always, measure on a client comparable to your players' machines rather than trusting a quoted figure.

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