Scripts Written Against the xPlayer Contract

ESX has been the backbone of FiveM roleplay longer than anything else still in use, and ESX Legacy keeps it current. Everything in this collection hooks the framework properly: xPlayer for identity and money, the job and grade system for access, and societies for business accounts.

Scripts Written Against the xPlayer Contract - ESX Scripts

Scripts in this category

32 products
SALE
DRC Drugs V2: 10-Drug System for FiveM
Ten drugs, a progression system, four dealer locations and 50+ items, shipped as readable source so you can bend the economy to your city instead of the reverse.
$150.00 $44.99
NEW
Place Any Inventory Item in the World
Any inventory item can become a physical object in the world, which quietly turns evidence, dead drops and abandoned gear into things players find rather than describe.
$10.00
Rahe Boosting System: FiveM Car Theft
A structured car theft loop rather than a hotwire button: contracts, a hacking minigame, VIN scratching, a buyer, and enough police tension to make it worth doing.
$30.00
NEW
Free Crew Heist Script for FiveM Servers
A crew heist you can run tonight for nothing: intercept the truck, work the job, split the take. Full version, not a trial.
FREE
Rahe Speakers System: FiveM Audio Script
Placeable speakers with real distance falloff, so a house party is something you hear from the next street rather than something you are told about in chat.
$20.00
Smash N Grab 2.0: FiveM Vehicle Looting
Every parked NPC car becomes a small decision: configurable loot, configurable odds, and enough risk to make petty crime worth roleplaying.
$9.99
ESX Legacy Framework: FiveM Server Build
A pre-made ESX Legacy city with scripts from several creators and, unusually, an economy that has already been balanced rather than left at every creator's defaults.
$60.00
Lootable NPC Bodies for FiveM Servers
Loot tables per ped group and per model, an export so your own scripts can set a drop for one specific entity, and the option to drop on ragdoll as well as death.
$9.00
SALE
Brake Overheating Script for FiveM
Brakes heat up, glow, and start to fade, so a long pursuit costs something and the brake upgrade in your mechanic shop finally has a reason to be on the menu.
$9.00 $7.29
FiveM Drift Tires & Car Lift Pack
Convert almost any car to drift setup, plus a working lift for the shop floor, so the mechanic bay looks like a garage and not a parking space.
$20.00
ESX Framework V2: Full FiveM Server
An ESX Legacy base with the weight system, ox_inventory, multicharacter, spawn selector and phone already agreeing with each other rather than fighting.
$100.00
JG Mechanic Script: FiveM Tuning & Repair
Tuning with DLC parts and camera previews, plus repair as something a mechanic performs rather than a menu the owner clicks, which is what gives the job a reason to exist.
$30.00
Detective Tools: FiveM Body Investigation
Examine a body and learn when, how and where it was hit, which turns a shooting from an argument in chat into something EMS and detectives can actually work.
$9.00
Free FiveM OBD Car Diagnostic Device
Plug in, read the fault codes, then quote the customer. Gives mechanic roleplay the diagnosis step it usually skips, and it costs nothing.
FREE
KuzQuality Hideouts 2.0 for FiveM
Buyable hideouts scattered across the map with storage inside, so a crew has somewhere to keep things that is not the boot of a car they might lose.
$10.00
NEW
WAIS HUD V6: Customisable FiveM HUD
Eleven status bar styles, six animated speedometers and per-player colour control, so your server's most-screenshotted UI does not look like everyone else's.
$25.00
Realistic Offroad Physics for FiveM
Terrain that actually resists you, so a sports car stops taking the mountain pass at 120 and your 4x4 owners get a reason to have bought one.
$20.00
SALE
QBCore V7 NoPixel 4.0 Style FiveM Server
The NoPixel 4.0 look and systems on a current QBCore base, with custom jobs, robberies, vehicles and interiors already agreeing with each other.
$160.00 $110.00
Free FiveM Bike Jump Ability Script
Hop a bicycle over a kerb instead of stopping at one. Standalone, free, and quietly one of the best things you can do for courier and stunt roleplay.
FREE
Burgershot Restaurant Job by DRC
The starter job every FiveM economy runs, done properly: target-driven cooking, service and shifts. Pairs with the Burgershot interior.
$10.00
JG Dealerships v2: FiveM Vehicle Sales
Where a car enters your economy with an owner and a plate attached: showroom sales, player-run dealerships and financing that the garage layer can actually read.
$20.00
Tequi-La-La Bar Job by DRC
Vinewood's bar gets an employer: target-driven service, stock handling and shifts, so nightlife roleplay has a job attached to it.
$10.00
DRC Horny's Job Script for FiveM
Another diner with a real shift attached, which matters more than it sounds: two restaurants means new players are not all queuing at the same counter.
$10.00
Free FiveM Money Wash Script
The step most crime economies skip: dirty money has to be washed somewhere, at a rate that costs the player something. Free, and a full version.
FREE

ESX in one paragraph

ESX gives every connected player an xPlayer object holding money, job, grade, inventory and metadata, and gives the server a set of events for changing it. A script that respects that contract is one your economy can trust: money added through addAccountMoney shows up everywhere, a job check against xPlayer.job.name honours the whitelist your admins actually manage, and an item added through the inventory API is a real item that can be dropped, stolen or sold.

Societies, and why they matter for job scripts

The piece newcomers miss is society accounts. ESX models a business as its own balance, whether that is the mechanic shop, the taxi company or the police department, so a job script can pay wages out of a shop's own funds instead of minting money into existence. A job script that ignores societies and pays from nowhere is an inflation machine. When you are comparing two versions of the same job, whether it supports societies is a better question than how many animations it has.

ESX Legacy versus the old branches

"ESX compatible" is not one thing. Legacy reworked how items, accounts and the inventory are addressed, and a resource written for an older branch can fail in quiet ways: money going to the wrong account, items registering but never appearing. Every product page here names the framework and dependencies it targets. If your server is on Legacy, match it. If it is on an older fork, budget time for the bridge.

Running ESX alongside QBCore-era resources

Many scripts in this store ship bridges for ESX, QBCore and Qbox in the same download, because the interaction layer of target, inventory and notifications is now largely shared. That works well for self-contained mechanics and less well for anything touching the economy, where the framework's own accounting is the whole point. Read the dependency list, add one resource per restart, and give each a full session before the next.

Frequently asked questions

Do these scripts work with ESX Legacy?

ESX Legacy is the branch this catalogue targets. Older ESX forks changed how accounts and inventory are addressed, so a resource written for Legacy may need bridging on an older fork. Each product page names the exact framework support.

What are ESX societies and do I need them?

A society is a business's own balance, such as the mechanic shop or police department as an account separate from any player. Job scripts that pay wages from a society keep money circulating instead of creating it, which is what keeps a roleplay economy from inflating. Job scripts that ignore societies pay from nowhere.

Can one script support both ESX and QBCore?

Frequently, yes. Most creators now ship framework bridges in the same download because the interaction layer is shared. It works well for self-contained mechanics; anything that touches accounting is more sensitive, so read the dependency list.

Which inventory do ESX scripts here expect?

ox_inventory is the common target on current builds, with esx_inventoryhud still in use on older servers. The two do not share an item schema, so match the dependency list on the product page to what your server runs.