DRC Scripts
DRC builds around places. A club job at Bahama Mamas, a shift at Burgershot, a robbery in a house you can walk into. The recurring idea is that an interaction belongs to a location on the map rather than to a menu.
Scripts in this category
10 productsLocation-anchored jobs
The DRC catalogue splits cleanly. On one side are venue jobs: Bahama Mamas, Tequi-La-La, Burgershot, Beanmachine. On the other are crime loops: house robbery, truck robbery, money wash, and a full drug system. Both halves share an approach, in that the interaction is bound to a physical spot through qb-target or ox_target, so players go somewhere and do something rather than opening a menu anywhere on the map.
That is a design decision with real consequences. Location-bound work concentrates players in the same places at the same times, which is where roleplay actually happens. A menu-driven job scatters them.
Pairing jobs with interiors
Most of these venues have a matching MLO. Running the Bahama Mamas job without an interior means your club staff work inside a shell; running it with one gives them a bar, a floor and a booth. If you are buying a venue job, check whether you already stream the interior it expects and budget for it if not. The job is the logic, the MLO is the place, and neither is much use alone.
Dependencies worth checking first
DRC resources generally expect a target resource (qb-target or ox_target), ox_lib, and an inventory they can register items with. Several also integrate with a dispatch resource so police get a real alert rather than a chat message. Read the dependency list on the product page against what your server already runs. A job script that expects a dispatch you do not have will still work, but the tension it was designed around will be missing.
Free and paid
Several DRC scripts in this catalogue are free full versions, including the house robbery, the truck robbery heist and the money wash. They are a fair way to see how the creator structures a loop before paying for the larger drug system. Everything, free or paid, is delivered by email minutes after checkout.
Set up the laundering stage
DRC Money Wash combines an ownable laundry with a break-in loop. Its product page includes the framework, UI and break-in dependencies, including lockpick, and a practical installation checklist. Check the selected framework, UI, minigame, sound and interior integrations before starting the resource.
If you are combining laundering with production or sales, use the FiveM drug production collection to plan the boundaries. Test inventory items and account identifiers through a complete earning-to-spending sequence; separate resources do not automatically use the same money representation.
Frequently asked questions
Do DRC job scripts need the matching MLO?
Not to function, but they are much better with it. The script binds an interaction to a location; without an enterable interior your staff are working inside a shell. Check whether you already stream the interior before buying the job.
What dependencies do DRC scripts expect?
Typically a target resource such as qb-target or ox_target, ox_lib, and an inventory to register items with. Several also integrate with a dispatch resource for police alerts. The exact list is on each product page.
Which DRC scripts are free?
The house robbery, truck robbery heist and money wash are free full versions rather than trials. They are a good way to evaluate how the creator structures a loop before buying the larger drug system.
Do these work on ESX as well as QBCore?
The DRC range ships QBCore, Qbox and ESX support across most of its catalogue. Each product page states its framework list for that specific script.
Related resource bundles
Compare packs around this collection. Each bundle page explains its purpose, lists the included resources and shows the current price.
-
DRC job bundle →
Player-run bars, nightclubs and food businesses